IFun Shopping Cart prototyping
This course is broken into 2 halves: the first is about observation and analysis through being “in the field” in public, and the second more focused on design and prototyping in response to the 1st. This module explores two threads. The first is the use of “technology” to create, foster, enable and facilitate interaction. The second is the exchanges that result from or are instigated by these productions—engagements, happenings, provocations, and experiences. This class is intentionally designed to put students in the field and to foreground a design and concepting methodology that is completely responsive and iterative. Assignments are not shared until they are assigned - this is by design because our focus is on learning how to develop and re-develop ideas through on-the-ground observation and prototyping.